A Perspective on UI in Game Engines

Posted August 2, 2020 in: Programming

Note: Wrote this about five years ago but still agree with the general conclusion. Indicators, UI and the World In doing a lot of thinking about the failings of modern UI systems I’ve struck upon a new way to think about the architecture of these things. I’m sure there’s probably some existing notion of this […]

Developer Acronym Dictionary

Posted September 25, 2019 in: Programming, Sysadmin, Web Development

I’m making this for myself to remember/offload all of the TLAs (Three Letter Acronyms) that we have to deal with in the run of a day. I’ll come back to update this resource regularly. Cloud IaaS – Infrastructure as a ServiceProvides raw virtual machines and virtual networking on demand. Typically allows automated provisioning of virtual […]

Creating a Personal Programmer Portfolio

Posted July 7, 2018 in: Programming

The site is currently under construction to make it a much better resource. We can use this development to talk about the design and creation of your very own site. As you’ll see its a bit harder for coders than in web design, but overall very doable.

How to Start Programming

Posted June 29, 2016 in: Programming, Technology, Uncategorized

Step #1 Figure out what you want to make. The first step to any program is figuring out what you want the program to do. You don’t need to know everything but you do need to know the basics. Will it be a game? Will it be a command line utility? What does it let […]

Why Not Unity?

Posted April 18, 2016 in: Game Development, Programming, Uncategorized

At some point every developer has to make this decision: Write my own engine or use Unity/UE4/Insert Favourite Engine Here. The decision always depends on your past experience. When starting out, many people try to write their own engine and get buried in the sheer volume of new information and problems to solve. When experienced, […]

FF7: *Spoilers* Aerith

Posted December 16, 2014 in: Game Design, Uncategorized, Video Games

Her death is a powerful moment for many players, but why? I personally didn’t care when it happened because she felt very one dimensional and I wasn’t invested in her character. However I can understand why other players would care. Investment is a key part in understanding why this event was a big deal. Aerith […]

Rayman Origins: Style Over Substance

Posted December 8, 2013 in: Uncategorized, Video Games

The buzz around Rayman Origins at release was huge. People described it as an excellent platformer, whimsical, fun, important. With the release of Legends I realized I had a copy of Origins on the Wii, that had gone unplayed. This morning felt like the perfect time to try it out. Now about 3 hours later, […]

What is Art?

Posted October 25, 2013 in: Game Design, Uncategorized

This question came up in conversation the other day, and got me searching for the answer. It may not seem relevant to games at first. Bear with me and we’ll bring it back around. Beauty The common assumption is that anything pleasing to the senses is art. Yet this falls through when considering that many […]

Need for Speed Most Wanted

Posted October 11, 2013 in: Uncategorized, Video Games

Otherwise known as the best Need for Speed game ever made, and my favourite racing game. I’m writing this while gettin’ fired up to some sick 2005 beats. Let’s look back at what made it special. Why it’s better than Burnout Burnout is about crashes, it fetishizes crashes. There’s a historical reason. Damage models were […]