Tic Tac Woah

Started February 1, 2016

A pumped up version of Tic Tac Toe written in C++ with SDL. It was made with a one month hard limit. Based on Game Coding Complete.

Rasterizer

Started September 9, 2015

After years of game dev I was tired of not fully understanding 3D rendering. So I set out to create a renderer and learned just how simple it actually was.

Synthesizer

Started April 4, 2015

This began as an attempt to learn about audio programming and is slowly transforming into a full audio system, with midi, recording, and effects.

Active Projects

Latest Blog Posts

Why Not Unity?

Posted April 18, 2016

At some point every developer has to make this decision: Write my own engine or use Unity/UE4/Insert Favourite Engine Here. The decision always depends on your past experience.

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I'm Matt, I code stuff

Come share my experience as a Software Developer. This is part portfolio, part resource and part rambling. Hopefully my occasional levity will prove to you humans that I'm not just another Matt-Bot.