A pumped up version of Tic Tac Toe written in C++ with SDL. It was made with a one month hard limit. Based on Game Coding Complete.
After years of game dev I was tired of not fully understanding 3D rendering. So I set out to create a renderer and learned just how simple it actually was.
This began as an attempt to learn about audio programming and is slowly transforming into a full audio system, with midi, recording, and effects.
Latest Blog Posts
A Perspective on UI in Game EnginesPosted August 2, 2020
Note: Wrote this about five years ago but still agree with the general conclusion.
How to Start ProgrammingPosted June 29, 2016
Why Not Unity?Posted April 18, 2016
At some point every developer has to make this decision: Write my own engine or use Unity/UE4/Insert Favourite Engine Here. The decision always depends on your past experience.
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I'm Matt, I code stuff
Come share my experience as a Software Developer. This is part portfolio, part resource and part rambling. Hopefully my occasional levity will prove to you humans that I'm not just another Matt-Bot.