FF7: *Spoilers* Aerith

Posted December 16, 2014 in: Game Design, Uncategorized, Video Games

Her death is a powerful moment for many players, but why? I personally didn’t care when it happened because she felt very one dimensional and I wasn’t invested in her character. However I can understand why other players would care. Investment is a key part in understanding why this event was a big deal. Aerith […]

Rayman Origins: Style Over Substance

Posted December 8, 2013 in: Uncategorized, Video Games

The buzz around Rayman Origins at release was huge. People described it as an excellent platformer, whimsical, fun, important. With the release of Legends I realized I had a copy of Origins on the Wii, that had gone unplayed. This morning felt like the perfect time to try it out. Now about 3 hours later, […]

Need for Speed Most Wanted

Posted October 11, 2013 in: Uncategorized, Video Games

Otherwise known as the best Need for Speed game ever made, and my favourite racing game. I’m writing this while gettin’ fired up to some sick 2005 beats. Let’s look back at what made it special. Why it’s better than Burnout Burnout is about crashes, it fetishizes crashes. There’s a historical reason. Damage models were […]

Triple Town

Posted January 8, 2013 in: Uncategorized, Video Games

I recently saw Triple Town on Steam for a few bucks and decided to pick it up. With no forehand knowledge, I settled in and had an a fun time for awhile. Then I noticed that it wasn’t really going anywhere, got boring, and asked some friends what they thought of it. At this point […]

The Loss of Value: Please Stop the Madness

Posted December 16, 2012 in: Uncategorized, Video Games

The iTunes store is flooded with thousands of broken, uninteresting, useless apps. Help Apple. Do something, anything, have some standards. Thousands of free or $1 apps have destroyed all concept of value. A bunch of fresh faced grads and even large companies have no idea how to stand up for the worth of their product, Especially when […]

The Post AAA Landscape

Posted December 1, 2012 in: Uncategorized, Video Games

AAA is dying… I said it, there, you happy, cause I sure ain’t. Well I’m a bit nervous and a larger bit ambivalent. A month or so ago Polygon released a series of articles about the state of the games industry. In it the numbers paint a grim picture of publishers struggling to make decent margin off multi-million unit sellers. […]

How 50 Cent Renewed My Faith In Games

Posted October 24, 2012 in: Uncategorized, Video Games

This morning I woke up at 3 am from post surgical pain and played through a very special game that made up for recent sequel fatigue. That game was 50 Cent: Blood on the Sand. It reminded me what games can be when they suck in a good way. It’s completely unintentional that this game […]

Darksiders VS Dark Souls: Which Is More Zelda-Like?

Posted September 19, 2012 in: Uncategorized, Video Games

Darksiders inspired many to proclaim that the mature Zelda has finally arrived. Certainly the game was absolutely amazing. I bought the sequel without hearing a thing about it. That said, I think a case can be made that the From Software games, Demons Souls and Dark Souls, better fit that lofty title of adult Zelda […]


Posted October 2, 2011 in: Uncategorized, Video Games

Catherine is a Puzzle/Adventure game published by Atlus. It was developed by the same team that did the recent Persona games. For those who haven’t played them they were turn based RPG’s based on high-school relationships, and would often go into serious issues. For example, they were featured on an episode of Extra Creditz for […]


Posted May 14, 2011 in: Uncategorized, Video Games

Every game I still own is either new and unplayed, or connected to a memory. They all have a representational meaning to me and reflect parts of my life that I want to hold onto. Either that or they’ve taught me something important that has informed my life. Any time I’m prompted to trade in […]